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Xcom long war tactics
Xcom long war tactics





xcom long war tactics xcom long war tactics

On Legendary, they may well be out of action for 42 days, ie 4+ missions just looking at the ones that you have to do as they show up like Guerrilla Ops and Retaliation missions. Higher difficulties make leveling take longer, and the effect is more pronounced at higher ranks a Rookie will make the jump to Squaddie after one mission still, but getting from one higher rank to the next can take a long time.įurthermore, Legendary drastically spikes how much time it takes to recover from injuries: on lower difficulties, it's not unusual for a soldier who takes a hit but survives to be ready to go before another mission is foisted upon you. Notably, where on other difficulties the Captain requirement is a bit token, on Legendary you can easily spend a pretty lengthy chunk of the game sitting at a max squad size of 5. Slightly less essential than the first upgrade, but still very important. It really is that each upgrade is just +1 to squad size. However, this doesn't skip you to a full squad of 6. Note that you can actually purchase Squad Size II before Squad Size I if you, say, take long enough to build the GTS that you already have a Captain when it's completed. Occasionally you'll have the GTS finish and still need a mission to get someone ranked up enough for Squad Size I, but not often, even on Legendary. You're better off having the Engineer dig toward exposed power coils.

xcom long war tactics

Regardless of difficulty, you'll usually have a soldier hit Sergeant before the GTS gets finished, unless you assigned an Engineer to rush the GTS. The rank requirement is unlikely to be relevant, even if you build the GTS right away. Maximum squad size is increased by one slot.Īn essential upgrade, of course, and the primary reason to get the GTS up early. Requires: A soldier at or above Sergeant. However tempting it might be to rip it out once you've bought everything, don't. Though keep in mind you can't use them while they're training, so if you've got only a handful of soldiers ready to go and can't afford to purchase more you might want to hold off until you have more people combat-ready.Īlso note that tearing down the Guerrilla Tactics School will take away all of the bonuses you've purchased from it. For one thing, it has an additional functionality that replaces the New Guy upgrade: the Guerrilla Tactics School has a slot you can put Rookies into, where you pick one of the four core classes and after 5 (10 on Legendary) days they promote to that class, no need for combat or having to worry about randomly-assigned roles not lining up with what you want. Overall, it's a lot better and more interesting than the Officer Training School, though.

xcom long war tactics

It's where you increase squad sizes and purchase a bunch of gimmicky secondary benefits of highly variable utility, with soldier rank requirements to get everything. The Guerrilla Tactics School is basically the Officer Training School from the previous game.







Xcom long war tactics