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Other sims can interact with them the usual way.
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The developers don't recommend playing as the dealer – just keeping them around as an NPC. The club entrances will now be guarded by bouncers (whom you also have to create in the wizard yourself). They will also have fake IDs that teenage sims can use to get to clubs illegally. You will be able to buy different drugs of different quality and at different prices. Just make sure you give them the "drug dealer" trait, and let them move in the neighborhood. You will have to create him or her yourself – the regular way, in character creator. The phone will let you set up a meeting with the doctor, who will get you a remedy for your everyday troubles.
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But then you can go fist-fight someone or call your mother a llama.īasemental Drugs, of course, changes that. Alcoholic beverages are limited to drinks that do not affect the behavior of the Sim. Isn't that right? In The Sims, of course, too, there are no cigarettes. The ultimate proof on hypocrisy: no to alcohol, no to tobacco, but yes to violence. This example always comes up when people discuss the creators' decisions about softening the content in the game. The question of the presence of cigars in games has already became a symbol of the franchise.
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